Maureen the Ultranaut (mgt2 chargen)

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dragoner
Posts: 137
Joined: Sun May 09, 2021 6:00 pm

Re: Maureen the Ultranaut (mgt2 chargen)

Post by dragoner »

Investigate

Cash 100KCr, total 130KCr, Armor (her BD) -100KCr, and 1d6 ship shares.

Skills package skills: 1; Connections 2

Changing medic to explosives, gunner to vacc suit. I know the ref, they are cool.
User avatar
dragoner
Posts: 137
Joined: Sun May 09, 2021 6:00 pm

Re: Maureen the Ultranaut (mgt2 chargen)

Post by dragoner »

Maureen the Ultranaut.jpg
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Maureen "Mauri" the Ultranaut
UPP 799687 before, 2776A7 now 6B76A7 w/BD +1 DM for Dex and Edu
Age 38 5 terms 130KCr Homeworld Gold Mountain, Epsilon Eridani
2 Scouts, 1 Drifter, and 2 Rogue (Pirate) Rank Corporal
One enemy, and one ally
Skills: Gunner 2, Vacc Suit 2, Gun Combat 2, Explosives 1, Pilot 1, Investigate 1, Stealth 1, Heavy Weapons 1,
Recon 1, Melee 0, Survival 0, Mechanic 0, Astrogation 0, Deception 0, Electronics 0, Medic 0, and Streetwise 0

Equipment: a Gauss Rifle, and personalized Battle Dress, she is missing her right arm and leg, terribly scarred elsewhere.

Maureen wanted to be a Marine, though failing her enlistment quals, she became disgruntled, getting in trouble, before the courts gave her to the Scouts as a conscript. After a couple of terms out beyond the frontier, she learned of the war starting, with that she headed home to join the Sidereal Forces, trying for the Navy, she was again rejected, and wound up an wanderer, and fighting as a guerilla. A blast seriously injured her, a Sidereal Navy raider, helped rescue her, and fixed her up as a ground trooper with a prosthetic suit of power armor. Fighting for a term and half until peace was declared, she is yet decided to come in from the cold, and accept amnesty. What is a cyborg trooper to do?

Still could be geared up a bit, maybe augments, and armor options.
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